

But will Western gamers, who've traditionally been happy with buying a boxed game then paying a sub, embrace the free model? In fact, as I discussed in our preview, the game - developed by Taiwan's Runewaker Entertainment and published by Germany's Frogster Interactive - is clearly influenced by World of Warcraft, and gunning for some of its market.


It may be free to download, but it's also a deep, complex game with all the features you'd expect from a modern MMORPG. Runes of Magic, however, could bridge the gap between such games and the fully-fledged MMOs in the West. In the West, the perception of free-to-play games can be that they're poorer quality, or more rudimentary, or feature basic browser-based graphics, or are for younger audiences - or are simply off-putting for the two-tier culture that accompanies the sale of game items for real currency, real-money trading (RMT).
